RTP 96.06%
Volatility High
Provider NoLimit City
Reels 5
Paylines 108
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Mental II Specifications

Launch DateMarch 25th, 2025
SoftwareNoLimit City
Game typeVideo slot
RTP96.06%
VolatilityHigh
Reels5
Paylines108
Max Wager (per line)100
Max Jackpot99999
SymbolsWild Symbol, Scatter Symbol
Bonus featuresFree Spins
Progressive JackpotNo
Practice PlayNo
AutoplayYes

Mental II is a new video slot from the geniuses at Nolimit City. Released on March 25th, 2025, it doesn’t tiptoe around the line of disturbing – it hits it full pelt. You’re not just spinning reels here. You’re strapping into a padded cell while the mayhem washes over you. This is a sequel to the original spine-chilling Mental, and it takes everything that made the original infamous, throws it in a blender, and cranks it up to maximum power.

It has the same quirky grid as the original with five reels, a 3-2-3-2-3 setup and 108 ways to win. Fire Frames, xWays, Dead Patients, and an entire diagnostic folder full of modifiers rip that number apart and turn it into a volatile mess of potential. There’s a max win of 99,999x your bet, a tidy RTP of 96.06%, and high volatility that hits harder than electroshock therapy.

It’s available on desktop and mobile devices from 20p to £100 per spin.

About Mental II

The original slot was creepy. This one is unhinged. It throws you back into the asylum, but everything’s even more dilapidated now. Rust, blood stains, flickering bulbs, and background murmurs set the mood – and by “mood,” we mean anxiety.

The reels are sometimes disturbingly quiet, interrupted only by unsettling creaks and the occasional scream. It’s not horror-movie jump scares; it’s more… psychological horror.

Symbols

Symbol-wise, even the low-paying ones are grim. You’ve got body parts: skulls, spinal cords, baby heads, and other delightful remnants of what were once human beings. The premiums are twisted portraits of patients, each looking more possessed than the last. They twitch. They blink. They stare back at you. It’s deeply uncomfortable and perfect for the theme.

Then come the special symbols: the xWays blocks that morph into other symbols and stretch the win ways beyond what you can track. The Wilds and xNudge Wilds slide into place like inmates crawling through vents, and the FS Scatters, all leading toward the inevitable break from reality.

 Game Mechanics

Mental II begins with 108 ways to win, thanks to its bizarre 3-2-3-2-3-reel layout, but that number can balloon out of control between symbol-splitting, xWays, and Fire Frames. The whole thing is based on unpredictability, with modifiers constantly shifting the playing field.

The RTP sits at 96.06%, and it feels fair. If you can ride the volatility storm, the rewards can be immense – especially with that absurd 99,999x win cap lurking in the shadows. Base game hits land with decent frequency, but this is a Nolimit title, so let’s be honest – you’re here for the features.

Features – A Full Psychiatric Breakdown (Now with Trigger Warnings)

Mental II is packed with features, something we have come to expect from Nolimit slots. Let’s take a closer look:

Fire Frames and Fore Reels

Let’s begin with the Fire Frames – randomly between 1 and 13 positions are given a fire frame. Any symbol that lands inside one split into two identical symbols. And when they do? Expect the whole grid to light up with potential.

The Fire Reels trigger randomly and between 1 and 5 reels become Fire Reels. Any symbol landing on a Fire Reel splits into 3 identical symbols.

Dead Patient

Now, let’s talk about the Dead Patient symbols. These only land on the middle three reels, which are ignited by Fire Frames or lit up as Fire Reels. When they hit, they don’t just sit there – they reveal a multiplier between 5x and 9,999x. These multipliers aren’t just visual; they’re active and link up with your wins, especially if they’re matched or multiplied through Enhancer Cells or bonus mechanics. No Fire Frame or Fire Reel? No Dead Patient.

Enhancer Cells

Speaking of Enhancer Cells, these sit under reels 2, 3, and 4. They glow during the more intense moments (especially bonus rounds) and are the gateway to everything. How do you activate them? You need a Fire Frame above an Enhancer Cell to reveal an xWays symbol (which splits and mimics), an xNudge Wild (which nudges with increasing multipliers), an xSplit (which slices the whole left side of the grid), a Patient symbol or even a basic Wild which acts as a substitute.

xHole

Then there’s xHole – a disturbing mechanic that only appears in reel positions outside of a Fire Frame or Fire Reel. Once triggered, the xHole sucks in all the regular and Wild symbols and redistributes them in random positions and their sizes are multiplied by 2, 4 or 8.

xMental

xMental triggers when an xMental symbol lands in a Fire Frame or Fire Reel. Once active, you get a spin with additional modifiers:

Every position on the grid becomes a Fire Frame

Enhancer Cells reveal xWays, xNudges or xSplits

A chance to trigger xHole

Mental II Transform

There are two scatters in Mental II, Cognitive and Disembodied Scatters.

Cognitive Scatters only land on the 1, 3 or 5th reel, while Disembodied Scatters land on reels 2 and 4. The Mental Transform triggers when a Disembodied symbol lands on reels 2 or 4, and the Scatters transforms into either xWays, xSplit, Dead Patient, Wild or a Patient Symbol.

Bloodletting Spins

Bloodletting Spins trigger with Cognitive Scatters on reels 1, 3 and 5. You get eight free spins and sticky Fire Frames and Fire Reels. 1 or 2 Disembodied Scatters upgrades the round to the Surgery Spins or ExperiMENTAL Spins.

Surgery Spins

Surgery Spins triggers with 3 Cognitive and 1 Disembodied Scatters for 9 Surgery Spins. What’s the difference? Every feature becomes more aggressive. Fire Reels are more frequent. xMental becomes a real threat. Enhancer Cells activate more often, and Dead Patients show up like they’ve organised a reunion.

ExperiMENTAL Spins

The ExperiMENTAL Spins trigger with 3 Cognitive and 2 Disembodied Scatters for 10 ExperiMENTAL Spins. Every feature is more likely to trigger in this round. xMental spins become common. All five reels can ignite. Fire Reels, xNudges, Enhancer Cells – they’re all working overtime.

Nolimit Booster and Nolimit Bonus

And if you’re not the patient type? You’ve got two ways to cheat the system. The Nolimit Booster increases your chances of triggering the bonus without committing to the full buy-in cost. But if you want in – no waiting, no drama – the Nolimit Bonus allows you to pay your way into Bloodletting, Surgery, Random Free Spins, God Mode or ExperiMENTAL spins.

Conclusion– Disturbing, Demanding, and Completely Brilliant ✅

Mental II is not a slot. It’s an experience. It’s exhausting, exhilarating, and full-blown insane – in the best possible way. The features aren’t just layered but interwoven into a narrative of escalating tension and reward. The fact that it looks like a haunted medical file adds to the atmosphere.

You’ll probably run screaming if you’re new to Nolimit City slots. But if you think base game multipliers should come with teeth and free spins that are possessed by a profit-hungry spirit, Mental II is your ride.

Just don’t say we didn’t warn you. Now, take your meds and hit that spin button.

 

 

Becky M.
Founder & Editor-in-Chief at Slotfruit

Rebecca (Becky) Mosley has been at the heart of the UK online gambling industry since 2008 – making her one of the most experienced voices in the space. She founded Take Marketing Limited and built SlotFruit.co.uk into one of the longest-running independent casino comparison sites in the country.

As editor-in-chief, Becky brings a genuine player-first perspective to everything on the site. She personally oversees every casino review and slot guide, making sure readers get straight-talking, honest information rather than marketing fluff. Her approach has always been the same: transparency, fair bonus terms, and responsible gambling above all else.

Over 17 years in the industry, Becky has built deep expertise across UK Gambling Commission licensing, slot game mechanics, bonus structures, and the constantly evolving regulatory landscape. She works directly with operators and software providers to keep every listing accurate and up to date.

Becky is a Companies House registered director (Take Marketing Limited, company no. 07619813) and is based in Lincolnshire, England.

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